Zhouli graduated from Gnomon School of Visual Effects under the Bachelor of Fine Arts in
Digital Production specalization in the games track. Zhouli is a modeling generalist that does both organic and hardsurface modeling and texturing for either games or film pipeline.
After graduated, Zhouli started as a freelance artist and has work on various different projects
from game cinematic to commercials work helping support the project such as model prepping work (UV, set up shaders), modeling and texture assets, lighting, and lookdev.
Recently Zhouli was working at Amazon TRB Studio as a 3D artist responsible for prop modeling, texture work and lookdev.